Call of Duty: Black Ops 2 Multiplayer Matchmaking Based On Latency and Ping, not Region

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Halo 5 matchmaking designer also worked on StarCraft 2, World of Warcraft, Black Ops 2

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a matchmaking designer and along with Hearthstone and Starcraft 2, Menke has worked on Call of Duty: Black Ops 2 and World of Warcraft.

During the self-reflective journey of personal growth and Sergeant rank iterations constituting Call of Duty’s multiplayer, players have historically connected via a matchmaking system that used their regions as the sole basis for grouping together soldiers with similar connection speeds. In a tweet sent earlier this week, Treyarch Design Director David Vonderhaar revealed that Black Ops 2 deviates from standard procedure and matches players via ping and latency exclusively.

It is in and being tested. Not region based anymore. October 25, Speedier sessions and reduced drop-outs should arise as a result of the new system—in theory, at least. Never underestimate the incoherent thrashings of a year-old server-star in full swing. Another equally neat perk confirmed by Treyarch: dedicated PC hosting.

Please deactivate your ad blocker in order to see our subscription offer. October 25, Speedier sessions and reduced drop-outs should arise as a result of the new system—in theory, at least. See comments. Topics Activision. Call of Duty: Black Ops 2.

Latest @Treyarch Black Ops 2 Patch Matchmaking Errors

The main focus of Black Ops 2 has been on the Xbox and PS3 versions, which has left a lot of PC version related questions unanswered. Luckily Treyarch has just released new information on the PC versions online security, matchmaking and dedicated servers:. Black Ops 2 PC is going to “feature” both matchmaking and dedicated servers, but not like in Modern Warfare 3. Last year’s MW3’s matchmaking was the only way to gain levels, but it was completely P2P Peer 2 Peer based, while the dedicated servers were unranked.

The BO2 PC version is taking a step in the right direction, but it’s still a bit of a hit and miss: there won’t be dedicated servers available, but the matchmaking system will use them – this should in theory prevent majority of the hacks that are used in P2P matches. Due to this new system every public match and League Play will be done via matchmaking lobbies that run on dedicated servers.

Halo 5 matchmaking designer also worked on StarCraft 2, World of Warcraft, Black Ops 2. This is why there are similarities between Halo 5 and.

Treyarch wants to improve upon the sometimes frustrating matchmaking and party interaction of its predecessors. When speaking to Edge magazine the head of Treyarch, Mark Lamia, pointed out that when they collected data from Black Ops 2, they saw that the matchmaking scheme already implemented was severely lacking. Playing with friends was difficult and it wasn’t easy sticking with the same group of people if you wanted to switch game modes quickly. So they’ve developed the Safe House, a community hub that should be able to facilitate a better way to play online.

When we looked at data from Black Ops 2, we discovered that people were playing multiple game modes in a single session, and we realised we had to make that easier, especially now we have a co-op experience. Essentially, it sounds like it’ll be an in-game representation of a server browser combined with other functionality. Instead of using your mouse cursor to refresh the list of servers and see whose online, you can literally see where all of your friends characters are and join them from inside the game.

It certainly is a step in the right direction to fix one of the most glaring issues that has faced the Call of Duty franchise lately. It’s had a similar interface and mostly identical inner-workings since Call of Duty: Modern Warfare 2. Treyarch wants to do a lot of new things with Black Ops 3, breaking the previous traditions that have only proven detrimental to the series.

They’re taking the legacy seriously while also using Black Ops 3 as an opportunity to innovate in ways that it hasn’t in a long time. By Jeff Williams. Share Tweet Submit.

Black Ops 2- Multiplayer New Matchmaking

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The main focus of Black Ops 2 has been on the Xbox and PS3 versions, which has left a lot of PC version related questions unanswered. Luckily Treyarch​.

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Black Ops 2 technical review

Hi there! I have previously done quite some research on the technical details of MW2 and MW3, and because a lot of people have asked for it, here is one for Black Ops 2 as well. Do note that this is based on observation only: I have not reverse-engineered the game, so some information here might be slightly off or completely incorrect.

Matchmaking in Call of Duty: Black Ops 2 will no longer be region-based, Treyarch confirmed. Rather,.

The game’s campaign follows up the story of Black Ops and is set in the late s and In the s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops , while in , the player assumes control of Mason’s son, David codenamed “Section”. Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in The campaign features nonlinear gameplay and has multiple endings.

Development for the game began soon after the release of Black Ops , with Activision promising that the follow-up would bring “meaningful innovation” to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option.

Black Ops 2 ,Matchmaking for South Africa

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In South Africa, especially related to the console community, we have been faced with uncertainty with each new Call of Duty title. This uncertainty has always stemmed from the fact that our connections have sometimes not met the minimum requirements of the international standards. Yet there is still concerns over the priority of how games will be found. In the latest from Treyarc’s very own head designers tweets, the game will use latency and ping to coordinate matchmaking for Black Ops 2.

In previous Call of Duty titles matchmaking was formed via region based matchmaking. This should mean that for local players? This is what David Vonderhaar had to say in a series of tweets :. In summary, this should mean that we should have less instances of host migration and drop outs thus allowing more play. The bad side to this is that games will require longer search time, that assumption is derived from the fact that it will require each persons ping and latency to be tested before joining a game.

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Call of Duty: Black Ops 3 Matchmaking Improved With Virtual Community Hang-Out

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In the latest from Treyarc’s very own head designers tweets, the game will use latency and ping to coordinate matchmaking for Black Ops 2.

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Black Ops 3 to feature Black Ops 2-like Skill Based Matchmaking

Though a compelling single player element and engaging cooperative modes like Zombies have always been subheadings on the calling card of Call of Duty , the franchise’s real bread and butter is its multiplayer. Beyond keeping players engaged for dozens of hours upon end, the multiplayer helps prolong the length of the title long after the hour campaign has been completed.

However, with this year’s new Call of Duty , Black Ops 2 , hitting store shelves in just a few short weeks, a pretty substantial change is looming in the horizon. No, we’re not talking about the new features — like futuristic weaponry — that Treyarch is cooking up for gamers, but a new back-end change that should further improve the quality of that fan-favorite experience. As confirmed by Treyarch’s David Vonderhaar over Twitter , Black Ops 2 multiplayer gamers will be matched with one another based on ping and latency.

In the past, Call of Duty has used a player’s region to determine what type of opponents they should be teamed up with and against, but for Black Ops 2 that will no longer be the case.

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In the last of many features revealed before Call of Duty: Black Ops 2 ‘s November 13 launch, we return to the all-important multiplayer. Though hardcore shooter fans can throw themselves into the competitive arena and find fun, players with less skill often feel intimidated by the mode. Spawning and being beaten into the ground, as it turns out, isn’t any fun.

Here we go with some more news for Black Ops 2. Now this is about.

The competitive skill ranking used in Halo 5: Guardians was designed by in part by the same person that created the matchmaking systems on various Blizzard and Activision games, according to a senior developer at Industries. Posting on Twitter , studio head Josh Holmes was asked if the Halo 5 team got ideas for its ranking system from Hearthstone, given the similarities between them.

Menke, who is currently ladder and matchmaking designer at Activision, clarified that he was more closely involved with StarCraft 2 , and left before the Halo 5 beta became available. The Halo 5 release date has been confirmed as October Microsoft’s has said the game will require players to download a day one update. Those that purchase the digital version of Halo 5 from the Xbox Store and pre-load it can install the day one update before it launches using the Xbox One’s Instant On mode.

Be respectful, keep it civil and stay on topic. We delete comments that violate our policy , which we encourage you to read. Discussion threads can be closed at any time at our discretion. Don’t show this again. GameSpot Staff.

Black Ops 2 – Matchmaking Explained (Call of Duty)


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